> For the complete documentation index, see [llms.txt](https://alessialonardi.gitbook.io/alessiakosmos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alessialonardi.gitbook.io/alessiakosmos/risorse/fonti/a-short-hike-analisi.md).

# Un gioco indie da 3Mln - Lezioni di Game design da A Short Hike

| Titolo                | Un gioco indie da 3Mln: Lezioni di Game design da A Short Hike                                                                           |
| --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| Anno di pubblicazione | 2025                                                                                                                                     |
| Argomento (Tag)       | #gamedesign #analisi                                                                                                                     |
| Descrizione           | Scopriamo assieme come un gioco di qualche ora ha avuto un successo cosi ampio, il suo design e i metodi del developer Adam Robinson Yu. |

### Gioco preso in analisi

| Titolo            | A Short Hike                                               |
| ----------------- | ---------------------------------------------------------- |
| Developer name    | adamgryu                                                   |
| Steam             | <https://store.steampowered.com/app/1055540/A_Short_Hike/> |
| Itch.io           | <https://adamgryu.itch.io/a-short-hike>                    |
| Altre piattaforme |                                                            |

## Fonti

* Crafting A Tiny Open World: A Short Hike Postmortem, GDC <https://youtu.be/ZW8gWgpptI8?si=UtnZeu7brdebauAQ>
* Interview with A Short Hike Creator Adam Robinson-Yu, Canadian game devs <https://canadiangamedevs.com/features/interview-with-a-short-hike-creator-adam-robinson-yu>
* \[Interview] A Short Hike dev on bringing the game to Switch, inspiration, art style, possibility of a sequel, more, Nintendo Everything <https://nintendoeverything.com/interview-a-short-hike-dev-on-bringing-the-game-to-switch-inspiration-art-style-possibility-of-a-sequel-more/>
* Developer Interview: Adam Robinson-Yu, Game Pilgrim, <https://gamepilgrim.com/2020/02/26/developer-interview-adam-robinson-yu/>
* A Short Hike's Sales Have Been "Much Stronger" On Switch Compared To PC, Nintendo Life <https://www.nintendolife.com/news/2020/10/a_short_hikes_sales_have_been_much_stronger_on_switch_compared_to_pc>


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