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# 6 Lezioni di Level Design da Dark Souls

| Titolo                | 6 Lezioni di Level Design da Dark Souls                                                                                                                                                                                                                                                                                                                                                                              |
| --------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Anno di pubblicazione | 2025                                                                                                                                                                                                                                                                                                                                                                                                                 |
| Argomento (Tag)       | #leveldesign                                                                                                                                                                                                                                                                                                                                                                                                         |
| Descrizione           | Dark Souls è gioco che sfida, insegna e narra attraverso la struttura del suo mondo ed il level design. In questo video analizziamo 6 lezioni fondamentali di level design che possiamo apprendere dal celebre titolo di FromSoftware. Dalla progettazione degli spazi alla gestione della difficoltà, scoprirai come Dark Souls guida, punisce e premia il giocatore, creando un’esperienza immersiva e memorabile. |

## Fonti

* “Long ago, in a walled off land”: architettura tra concept e level design nei videogiochi FromSoftware di Francesco Toniolo: <https://pianob.unibo.it/article/download/11022/11030/3727>
* Noclip, Map Viewer <https://noclip.website/>
* Kayin moe Dark Souls Map Viewer <https://kayin.moe/other-projects/dark-souls-map-viewer>
* How Dark Souls Concept Art May Have Deep Ties To Its Environmental Design, Ario Barzan: <https://www.gamedeveloper.com/design/how-dark-souls-concept-art-may-have-deep-ties-to-its-environmental-design>
* Dark Souls Trilogy Compendium (Libro)
* Illusory Wall blogs, "Dark souls dissected" <https://illusorywall.tumblr.com/archive>


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