> For the complete documentation index, see [llms.txt](https://alessialonardi.gitbook.io/alessiakosmos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alessialonardi.gitbook.io/alessiakosmos/risorse/fonti/linguaggio-level.md).

# Come i videogiochi ti parlano attraverso gli spazi - il linguaggio del Level Design

| Titolo                | Come i videogiochi ti parlano attraverso gli spazi: il linguaggio del Level Design                                                                                                      |
| --------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Anno di pubblicazione | 2025                                                                                                                                                                                    |
| Argomento (Tag)       | #leveldesign                                                                                                                                                                            |
| Descrizione           | In questo video vedremo come il level design comunica al giocatore, e, nella pratica, quali elementi tecnici e strutture vengono usate per la costruzione dei livelli di un videogioco! |

## Fonti

* Jacob Ryan Wheeler, ame Level Design: 35 Ways to Guide The Player, Medium <https://jacobryanwheeler.medium.com/game-level-design-35-ways-to-guide-the-player-4bbc324204f4>
* An architectural approach to level design, Chris Totten

## Approfondimento

* Spatial Communication in Level Design <https://youtu.be/AKeUZVikPV8?si=-g59Jwq58e-qvq29>
* Ten principles for good level design <https://youtu.be/iNEe3KhMvXM?si=eZOLTYsxicOlhqEf>


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