> For the complete documentation index, see [llms.txt](https://alessialonardi.gitbook.io/alessiakosmos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alessialonardi.gitbook.io/alessiakosmos/risorse/fonti/reverse-design.md).

# Giocare come un Game Designer - Reverse Design

| Titolo                | Giocare come un Game Designer: Reverse Design                                                                                                                 |
| --------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Anno di pubblicazione | 2025                                                                                                                                                          |
| Argomento (Tag)       | #gamedesign                                                                                                                                                   |
| Descrizione           | Template di spunti e tabelle Reverse Design ver 1.0: <https://docs.google.com/spreadsheets/d/1gPzLi2ET6bc-pA8-DD96P\\_ATx6UZbS4YVxPao-IHJFk/edit?usp=sharing> |

## Fonti

* Analyze Games as a Game Designer <https://www.karagamedesign.com/newsletter/how-to-analyze-games>
* Game Analysis MIT <https://ocw.mit.edu/courses/cms-300-introduction-to-videogame-studies-fall-2011/071e671dbde4e7e4578448c75815abf8_MITCMS_300F11_GameAnaGuide.pdf>
* How I analyze Games by Raph Koster <https://www.gamedeveloper.com/design/how-i-analyze-a-game>
* How to Play Games as a Designer by Julia Sherbal <https://sherbal-j.medium.com/how-to-play-games-as-a-designer-545a45b5bce8>

## Approfondimenti

* Reverse Design Series, David Colby (Final Fantasy VII, Super Mario World, Half-Life e Portal) The Art of Game Design, Jesse Schell


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