> For the complete documentation index, see [llms.txt](https://alessialonardi.gitbook.io/alessiakosmos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alessialonardi.gitbook.io/alessiakosmos/risorse/fonti/super-mario-bros.md).

# Il design di Super Mario Bros - 40 anni dopo

| Titolo                | Il design di Super Mario Bros: 40 anni dopo                                                                                                                                                                                                                                                                              |
| --------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Anno di pubblicazione | 2025                                                                                                                                                                                                                                                                                                                     |
| Argomento (Tag)       | #gamedesign #leveldesign                                                                                                                                                                                                                                                                                                 |
| Descrizione           | Ripercorriamo insieme le origini di Super Mario Bros e di cosa ha reso il World 1-1 un esempio per il game design moderno. Non si tratta solo di retrogaming e nostalgia, ma di veri e propri principi di level design e sviluppo che i creatori hanno usato per gettare le basi per il game design in questo franchise. |

### Gioco preso in analisi

| Titolo         | Super Mario Bros |
| -------------- | ---------------- |
| Developer name | Nintendo         |
| Piattaforma    | NES, 1985        |

## Fonti

* Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru Miyamoto & Takashi Tezuka <https://youtu.be/DLoRd6_a1CI?si=vvgArgcEThUyrbrL>
* Super Mario 64 – 1996 Developer Interviews <https://shmuplations.com/mario64/>
* Why Super Mario Bros is still a fantastic lesson in game design <https://www.creativebloq.com/3d/video-game-design/why-super-mario-bros-is-still-a-fantastic-lesson-in-game-design>


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