> For the complete documentation index, see [llms.txt](https://alessialonardi.gitbook.io/alessiakosmos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alessialonardi.gitbook.io/alessiakosmos/risorse/fonti/tactical-breach-wizards.md).

# Lezioni di Level Design da Tactical Breach Wizards

| Titolo                | 3 Metodi pratici per la documentazione del tuo videogioco                                                                                                                                                                                                                                                      |
| --------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Anno di pubblicazione | 2025                                                                                                                                                                                                                                                                                                           |
| Argomento (Tag)       | #leveldesign                                                                                                                                                                                                                                                                                                   |
| Descrizione           | In questo video esploriamo il game design e i processi di sviluppo di Tactical Breach Wizards, gioco indie tattico narrativo, che unisce con ironia il thriller militare con lo urban fantasy. Approfondiremo in particolare aspetti di level design e i processi di progettazione di Tom Francis e Steve Lee. |

## Fonti

* Steve Lee, The Unusual Level Design of 'Tactical Breach Wizards', GDC Vault <https://gdcvault.com/play/1035209/Level-Design-Summit-The-Unusual>
* Thomas Brush, What A $1,000,000 Game Looks Like In Unity (w/ Tom Francis), Youtube <https://youtu.be/iEQ019spBvw?si=IjlhUTPv9GK9KNRb>
* Steve Lee, Every game designer should understand Orthogonal Design, Youtube <https://youtu.be/hW5s5Wb5vo4?si=1h1DUzSQbcMgaJmG>

## Approfondimenti

* Simon Carless, Tactical Breach Wizards: how this tiny team sold >100k in weeks, The GameDiscoverCo newsletter <https://newsletter.gamediscover.co/p/tactical-breach-wizards-how-this>
* Aron Garst, The comedic cheat sheet that helped build Tactical Breach Wizards, Game Developer <https://www.gamedeveloper.com/design/the-comedic-cheat-sheet-that-helped-build-tactical-breach-wizard>


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