> For the complete documentation index, see [llms.txt](https://alessialonardi.gitbook.io/alessiakosmos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alessialonardi.gitbook.io/alessiakosmos/risorse/general-sources.md).

# Absolute Sources

Una lista di risorse universali su cui mi baso per (quasi) tutti i video di game e level design.

> *In futuro arriverà un articolo o pagina di risorse univerali consigliate in dettaglio per argomento e aggiornabile mano a mano che leggo qualcosa di nuovo, soprattutto in ambiti che sto ancora studiando come l'environment design, il visual design e la narrativa, ma anche potenzialmente indie dev, gamification e business*

### Game Design

* The Art of Game Design, A book of Lenses, Jesse Schell
* Rules of Play: Game Design Fundamentals, Katie Salen ed Eric Zimmerman
* A Theory of Fun, Raph Koster

### Level Design

* Christopher W. Totten, An Architectural Approach to Level Design,
* The Level Design Book, <https://book.leveldesignbook.com/>
* Level Up! The Guide to Great Video Game Design
* Level Design Processes and Experiences, Christopher W. Totten
* A History and Analysis of Level Design in 3D computer games <https://www.gamedeveloper.com/design/educational-feature-a-history-and-analysis-of-level-design-in-3d-computer-games---pt->
* Cliff Bleszinski, The Art and Science of Level Design, WebArchive (Originally Cliffyb.com), <https://web.archive.org/web/20021203193328/http://www.cliffyb.com/rants/art-sci-ld.shtml>


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## Querying This Documentation
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